Michelle McKelvey
Michelle McKelvey
Summary of Qualifications
Over 20 years of experience developing large and small scale software applications.
The ability to write solid, secure and elegant code in a timely fashion.
Skilled in all phases of the software development cycle including team and project management, scheduling, designing, developing, releasing and maintaining.
Professional Experience
Badda Big Boom
2007 – Present
Senior Software Developer, Consultant
GameHouse/Real Networks – IPhone
Created iPhone version of Gamehouse’s C++ game engine.
Added support and improved performance of OpenGLES.
Created a texture atlas tool and added support to existing library.
Managed testers, artists and developers to keep project on schedule and on budget.
Developed Marooned for the iPhone.
Funkitron – Poker Superstars – IPhone
Developed poker game in Objective-C for the IPhone.
Responsible for development, schedules. managing art production and deliverables.
Added Facebook Connect integration to upcoming release.
Badda Big Boom – Dad’s Puzzle – iPhone
Developed, designed and managed release of classic puzzle game in Objective-C for the IPhone.
Used Facebook Connect to post top scores to user’s social network.
Funkitron – SlingoQuest Hawaii – PC
Developed compelling top 10 game in C++ for the PC.
Quickly ramped up on large in-house game library.
Elegantly maintained existing codebase while adding new features.
Funkitron -Poker Superstars III -PC
Developed latest version of popular poker game in C++ for the PC.
Pogo.com
Created international versions of dozens of popular games for large gaming site.
Microsoft Corporation
Technical Evangelist
2005 – 2007
Tablet and Mobile Platform Division
Developed Software Developer Kit for the Ultra Mobile PC containing simulator, code samples and documentation.
Created technical content for development center, including samples, whitepapers and hands-on labs.
Defined, specified and managed the external development of reference applications exemplifying best practices in Mobile PC development.
Developed and delivered presentations and trainings for thousands of developers at large worldwide conferences.
Education Solutions Group
Trained and supported faculty and students in C#, SQL, NET Framework, CLR, ADO.NET, ASP.NET, Web Services, Visual Studio .NET, and Security.
Developed, built and maintained relationships with brilliant faculty of world class universities in the New York and Boston.
Microsoft Corporation
Software Development Engineer
1997 – 2005
Windows Vista
Worked on Microsoft Vista team to create the next generation of real time communication software using C++, C# and .NET.
Did complete security overhaul of Outlook Express.
Delivered a high-performance mail client for MSN Explorer 8.0.
MSN Gaming Zone
Developed one of the first large-scale online gaming sites, allowing users to play games and chat on the web.
Worked to re-architect the client components for the gaming site. Used ATL and C++ to create interchangeable COM-based UI elements.
Developed a web-based daily trivia game using Java, SQL and ASP. Designed an XML schema for UI customization. Designed and implemented database schema for backend.
Media Co-op
1995-1997
Founder, Senior Software Developer
Founded and ran an interactive game and multimedia company. Solely responsible for establishing new business and subcontracting work to other team members.
Projects:
The Spacebar, Boffo Games
Developed highly immersive C++ game for the PC. Managed project team of software engineers, artists, and media engineers. Responsible for the creation and day-to-day management of the production schedule as well as developing the title.
Hasbro Games
Produced several interactive game concepts for consideration in new product reviews. Assembled team of artists, media engineers and software engineers to create digital video segment combining claymation with computer rendered scenes.
Ledge Multimedia 1992 –1995
Lead Development Engineer, Technical Product Manager
Developed multimedia applications and games implemented in C++, C and Macromedia Director.
Responsibilities included team management, software architecture and development.
Titles included NFL Football Trivia (Mac) and The Mayo Clinic Family Health Book
Spinnaker Software
1990 – 1992
Team Leader, Technical Support
Languages
C++, C# , Objective-C, ActionScript, .Net Framework, SQL Java , COM, XML, Python
APIs
IPhone SDK, .Net, Facebook Connect, OpenGL ES,
Tools
Perforce, Subversion, Visual Source Safe, Adobe Photoshop
Education
Pursuing Masters Degree in Computer Science, University of Washington
B.A. Mathematics, Providence College, Providence, RI
Concentration in Computer Science